Between this and rootkits masquerading as anticheat, video games are starting to look indistinguishable from malware
there is an immense difference between obfuscating the binary you ship for your game and requiring rootkit-level anti-cheat systems to play your game.
it is wild to imply they are remotely the same in their effect on the user. one is literal malware, and the other shares 0 of the capabilities or effects of malware.
They do employ former malware writers to work on some of this stuff from what i hear.
When hacks exist that use FPGA's to MITM PCI-e level data, I'm not sure what else you can do. The problem contradicts itself: You want a secure, unhackable game, but without essentially root/kernel access?
Heuristic-based anticheat seems to have fallen out of favor.
I honestly believe we should return to dedicated servers + admins. This hacker/anti-cheat arms race is never going to end.