I got out of doing Unity development 7 years ago because I was tired of waiting for them to migrate to CoreCLR (among many other reasons).
Unfortunately the way they managed to stick with MonoRuntime and Burst, kind of made more harm than good, regarding C# adoption on the games industry.
Many issues people associate with C#, are actually only relevant in Unity, because of this.
Unfortunately the way they managed to stick with MonoRuntime and Burst, kind of made more harm than good, regarding C# adoption on the games industry.
Many issues people associate with C#, are actually only relevant in Unity, because of this.