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timcobbtoday at 4:09 PM0 repliesview on HN

> Maybe 20 or 30 tiny sprites at a time, but they navigate the road network, queue behind each other at intersections, and generally look like a living city. Yes, it was a bit buggy because sometimes they would drive through each other, but it was good enough to just give some sense of life to the map. All that on a 25 MHz 386 CPU.

is that much of anything for a 25MHz CPU? We're talking about something cycling 25 million times per second, surely that's not such a big deal for a 386?