Yeah that was my second thought. ECS' favoring of structs-of-arrays over traditional arrays-of-structs for game entities boils down to the same motivations and resulting physical layout as column-stores vs row-stores.
Why would column-oriented databases be mentioned? My understanding is that these are typically used for OLAP, but the article seems to talk only about OLTP.
Yeah that was my second thought. ECS' favoring of structs-of-arrays over traditional arrays-of-structs for game entities boils down to the same motivations and resulting physical layout as column-stores vs row-stores.