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vanderZwanyesterday at 7:10 PM1 replyview on HN

I'm not really seeing it tbh. I mean, maybe they used a chatbot to help them write it but I don't immediately feel like I'm reading padded slop without actual content, it's fairly to the point. I just clicked around on the blog to see if anything else feels like it, but it's mainly just very "prefab". That did teach me that the author apparently also worked on DOTS previously for Unity, so they at least have actual hands-on experience with game engines.


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Tossrockyesterday at 7:55 PM

If anything, this confirms it for me. On his about page, there's this:

"Hi there, I am Loïc Baumann, I’m from Paris area, France I develop, since early 90s, first assembly, then C++ and nowadays mostly .net.

My area of interest are 3D programming, low-latency/highly-scalable/performant solutions and many other things."

Compare that style to what's in this most recent blog - mildly ungrammatical constructions typical of an ESL writer, straightforward and plain style vs breathless, feed-optimized "not x, but y", triplet/rule of three constructions, perfect native speaker grammar but an oddly hollow tone. Or look at this post from 2018: https://nockawa.github.io/microservice-or-not-microservice/ It's just radically different (at a concrete syntactic level, no emdashes). I'm sure he has technical chops and it's cool that he worked on DOTS, but I would bet a very large amount of money he wrote the bullet points describing this project and then prompted GPT 5.3 to expand them to a blog post to "save time".