> Things run very well out of the box.
> a good number of wheels, pedals, joysticks, VR headsets, and other wild and wacky input devices might not work that well or not at all
> If a game has an aggressive anticheat, like Battlefield 6 or Valorant, it will not work and you can forget about it
> Not sure about VR, but I know it was a bit dire 1-2 years ago
The determination of the average Linux user to ignore the faults of Linux is something to behold
There's Windows games that don't work on Windows 11 but do on Linux (e.g., Red Alert 2). There's wacky gaming peripherals that work on Linux but not on Windows 11 (Try an OG Xbox controller for example). Hell, MS has even removed support for a bunch of VR headsets when they nixed support for Windows Mixed Reality.
Why do Windows users ignore the faults of Windows?
The deterimination of some people to hate on Linux is also something to behold. It's not perfect (nothing is, not even Windows), but it's a lot better than most people (who I don't think have actually tried) seem to think it is.
The majority of people don't use fancy wheels that require custom software to work. Many people do use anti-cheat, but plenty of people don't need it.
Aggressive anticheat not supporting Linux is not a fault of Linux. It is a fault of the aggressive anticheat and the games that decide to use it.
How is Linux fault that some strange peripherals/input devices don't work?
> to ignore the faults of Linux
When someone brings up issues related to Linux themselves, that’s clearly not “ignoring” them. It would be a true case of ignoring them if they simply kept quiet about them.
>> If a game has an aggressive anticheat
> the faults of Linux
And besides, as far as I know (well, maybe I'm missing something?), anti-cheat issues aren’t a fault of Linux itself.