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sxptoday at 7:37 PM0 repliesview on HN

The interviews in section 4 are particularly informative for people trying to start a long distance relationship and want to determine compatibility with their partner. The items also apply to in-person romantic interactions, but multiplayer video games offer structure.

  - Games also provide couples with “constant opportunit[ies] to come up with new silly things” (C9A), primarily inside jokes and topics of conversation that they discuss outside of their time spent playing together

  - “I take competitive games pretty lightheartedly, so it’s not as if I get upset or anything. I think it’s funny when I die. I think it’s funny when he dies. I think it’s funny when we trade and we both kill each other. It’s a nice playful feeling to have a one-up over him or jokingly having beef with each other.”

  - when asked as to the value C6 derives from menial in-game tasks such as raids versus the value of open-world exploration, C6B used the analogy, “It’s like doing chores [together] versus going on a date.”