To the contrary, there is evidence that DRM increased sales. Researchers analyzed data on sales before and after cracks for video games shows up to 20% lost sales of a game is cracked quickly: https://arstechnica.com/gaming/2024/10/the-true-cost-of-game...
It seems hard to take that interpretation at face value (20% seems to be an effect of a week 1 crack post-release with total revenue lost estimated at 25%; week 3 crack has estimated total losses at ~12%, and week 7 crack at less than 5% of total revenue loss..., ~0% for week 12+ cracks).
This is also based on extrapolation on top of extrapolation covering only 86 games with "majority" surviving without cracks into week 12 — how significant is the effect if there are only a few games with cracks in early weeks (if it's 43 games across the first 12 weeks, it's less than 4 games per week on average)? How big are their revenues and copies sold in absolute numbers? (I do not have access to the full paper, perhaps it's answered there)
But to be precise, even if all of the above is covered, this is not proof that DRM increases sales, but that crack availability for Denuvo-protected games decreases sales depending on the timing — it is a subtle distinction, but perhaps publicity of a crack availability motivates more people to take that route?
Finally, let's not forget that game companies care about the profit (and revenue is only a proxy): looking at lost sales does not show how much a studio can save by not investing in DRM protection and thus having a higher gross margin or cheaper price to entice more customers.
What "to the contrary"? The statements "some people will not pay no matter what" and "DRM increases sales" are mutually compatible.
How is that to the contrary at all? 20% and not 100% with a ton of people just not playing the game at all, presumably
For counter-evidence, GOG exists after all, the platform would not be viable if everyone just wanted free stuff.
The real question is whether GOG would sell more if they one day flipped on the DRM switch. I think that's too complicated a question to predict though - GOG has a lot of smaller games, while Denuvos data is skewed by the high-profile releases that had a ton of attention before release (and thus people wanting to pirate them)