>120k LoC of probably largely vibecoded nonsense for a window with a text box and a button that lets you send and receive some data over a HTTP API.
"I will make loads of assumptions without checking so that I can invent reasons to get mad"
Note that about 30,000 of those lines are JSON files for localization and testing, as one example.
22,056 is not about 30,000. Per scc:
Language Files Lines Blanks Comments Code
─────────────────────────────────────────────────────────
TypeScript 760 109110 14500 7397 87213
JSON 41 22056 6 0 22050
Markdown 56 7150 2086 0 5064
YAML 33 3965 406 208 3351
... and many more with fewer than 1k lines
Regarding "loads of assumptions," it's hard to tell how much of this is vibecoded slop (definitely non-zero looking at the commit log), but I don't think it's that outrageous to claim 87k sloc is too much for a textbox and an API wrapper.Are you arguing that 90k LoC for a window with a text box and an overengineered textarea tag is somehow more acceptable than 120k?
That's still an immense amount of code for a chat interface essentially consisting of a text box and a button, which any OS (mobile or desktop) can usually throw up in a few lines of code.
How much UI text does this thing have that it needs thousands of lines of localization? Where are these files?
Especially curious because I see a whole lot of hardcoded english text in there…