Can you elaborate on this? Slightly concerned because I have written (and planning to write more) Rust HPC code
Stable Rust doesn't have a local allocator construct yet, you can only change the global allocator or use a separate crate to provide a local equivalent.
Maybe not what they meant, but Rust sometimes makes it tempting to just copy things rather than fighting the borrow checker. Whereas in C++ you're free to just pass pointers around and not worry about it until / unless your code crashes or gets exploited.
Speaking authoritatively from my position as an incompetent C++ / Rust dev.