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tombertyesterday at 7:35 PM1 replyview on HN

My first exposure to Metal Slug was actually in regular emulators, and I never used the scanline filters, so now when I use the scanline filters in Metal Slug they feel..."wrong". In my mind, Metal Slug is supposed to have really sharp, chunky pixels.


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anthkyesterday at 9:23 PM

Not my case; I'm old enough to play it at mid-late 90's in both bars and arcade rooms.

And that's the problem with current pixel art artists: they have no idea of what actual pixel art looked like. Hint: look at Garou with at least scanlines (or maybe a bilinear filter) enabled. That's what's Garou almost meant too look in CRT, far closer than raw pixel art.

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