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fwipsyyesterday at 7:39 PM1 replyview on HN

You revealed the central conceit of the game. In my opinion, discovering that is an important part of the experience of playing the game, even if it's very early, and even though I did find it initially frustrating. The Steam page doesn't reveal that, and they have an incentive to make the Steam page fairly revealing in order to sell you on the game.


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BeetleByesterday at 9:26 PM

I'm literally one of those people who almost gave up on the game because I didn't understand that dying is normal.

The fact that the game would start all over each time made me think I hadn't progressed enough to save the game. And because the first time round, the timer doesn't really begin until you leave space, I thought I would have to do all the training (jetpack, etc) each time. I remember being very frustrated - I had spent well over an hour playing it and it didn't even save the game?

And felt the same thing the second time round.

Then I abandoned the game for about a year. The only reason I returned to it was because I couldn't understand why so many would like such a game. So I finally searched online on how to save the game and ... oh, that's why.

As I said, look on various forums, and you'll see plenty of people quitting the game early because they didn't understand this. There's a whole thread on the subreddit on frustrations of players who recommended the game to friends - a significant percentage quit the game before they got to any of the interesting parts.

I think revealing this is a decent compromise to ensure people will actually play the game.

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