GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.
What are your thoughts on supporting other languages? Or did I miss that in the docs?
It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.
It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.