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Silphendiotoday at 8:13 AM1 replyview on HN

You don't need to tun the whole game at a fixed framerate, only the physics. That's actually common practice.

The bigger problem is that floating point math isn't deterministic. So replays need to save key frames to avoid drift.

Quake used fixed point math.


Replies

anthktoday at 8:18 AM

Quake needs a FPU; if that was true it would run on a 486 SX.

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