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zaptheimpalertoday at 2:33 PM1 replyview on HN

Age of Empires 4 also does this. It's very cool and saves a lot of space, but it does have some significant downsides at least the way its implemented there - you can't rewind replays, and they become unwatchable when the game updates significantly.


Replies

reitzensteinmtoday at 3:13 PM

You can still rewind by storing checkpoints, resuming at the most recent before the seek time and fast forwarding from there.

The updates thing is a shame. You can store multiple configuration files for balance patches, but executable code is much harder.