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charcircuityesterday at 8:03 PM4 repliesview on HN

>Counter-Strike, Team Fortress, Natural Selection

These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using.

>DotA

This was a custom map. Not a mod.

>LoL, HoN

These were built on in house game engines and were not a mod.

>PUBG

This game used UE4 and was not a mod.


Replies

CodeArtisanyesterday at 10:40 PM

Counter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release.

edit:

https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...

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chmod775today at 2:04 AM

Calling DotA just a custom map is a bit of a stretch. That was merely the packaging. These "custom maps" had various scripting capabilities that made them more than just some terrain.

Also custom maps are mods by definitions anyways, with the exception of games where the creation of maps is a component of gameplay.

show 1 reply
bogdantoday at 2:03 AM

Dota is a wc3 map but, pendanticism aside, there is no distinction between a "map" and a mod in this context.

protocolturetoday at 3:33 AM

I like how you keep doubling down, and people keep destroying you. Please keep going. It is very informative for me to watch people correct you.