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nickandbroyesterday at 8:22 PM1 replyview on HN

Love this, I will now use backface culling for my game:

https://slitherworld.com


Replies

Tanocyesterday at 9:39 PM

Backface culling has been common since the late 1990s when we started using face normals to determine lighting rather than per-vertex lighting. Pretty much every 3D game engine since about 2004 has included and enabled it by default. How is it that you made a game that doesn't use it?

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