You absolutely do not need to run at full BF16. The quality loss between BF16 (55.65 GB in GGUF) and Q8_0 (30.44 GB in GGUF) is essentially zero - think on the order of magnitude of +0.01-0.03 perplexity, or ~0.1-0.3% relative PPL increase. The quality loss between BF16 and Q4_K_M (18.66 GB in GGUF) is close to imperceptible, with perplexity changes in the +0.1-0.3 ballpark, or ~1-3% relative PPL increase. This would correlate to a 0-2% drop on downstream tasks like MMLU/GSM8K/HellaSwag: essentially indistinguishable.
You absolutely do NOT need a $3000 Strix Halo rig or a $4000 Mac or a $9000 RTX 6000 or "multiple high memory consumer GPUs" to run this model at extremely high accuracy. I say this as a huge Strix Halo fanboy (Beelink GTR 9 Pro), mind you. Where Strix Halo is more necessary (and actually offers much better performance) are larger but sparse MoE models - think Qwen 3.5 122B A10B - which offers the total knowledge (and memory requirements) of a 122B model, with processing and generation speed more akin to a 10B dense model, which is a big deal with the limited MBW we get in the land of Strix Halo (256 GB/s theoretical, ~220 GB/s real-world) and DGX Spark (273 GB/s theoretical - not familiar with real-world numbers specifically off the top of my head).
I would make the argument, as a Strix Halo owner, that 27B dense models are actually not particularly pleasant or snappy to run on Strix Halo, and you're much better off with those larger but sparse MoE models with far fewer active parameters on such systems. I'd much rather have an RTX 5090, an Arc B70 Pro, or an AMD AI PRO R9700 (dGPUs with 32GB of GDDR6/7) for 27B dense models specifically.
How many t/s output are you getting at Q4_K_M with 200k context on your Strix Halo if you ask it to add a new feature to a codebase.
tbh ~1-3% PPL hit from Q4_K_M stopped being the bottleneck a while ago. the bottleneck is the 48 hours of guessing llama.cpp flags and chat template bugs before the ecosystem catches up. you are doing unpaid QA.
I'm all for running large MoE models on unified memory systems, but developers of inference engines should do a better job of figuring out how to run larger-than-total-RAM models on such systems, streaming in sparse weights from SSD but leveraging the large unified memory as cache. This is easily supported with pure-CPU inference via mmap, but there is no obvious equivalent when using the GPU for inference.