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Silamothyesterday at 8:52 PM1 replyview on HN

There’s a similar situation in game dev. Players are very good at identifying problems - this isn’t fun, this feels too hard, etc. However, the solutions they suggest are often terrible, resulting in broken, unfun games. The same advice applies: Figure out what’s actually wrong and fix that.

Is that level really too hard, or did you just fail to properly introduce a new ability? Is the story boring, or is the story taking away from the enjoyable gameplay?


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Der_Einzigeyesterday at 9:48 PM

Totally wrong. Game mods constantly create game experiences that should have been there on day 1 and weren’t because dumbass devs refuse to correctly use the very tools they built.

Game after game you get some half baked feature kept gimped by poor choices of values from the developers, and a bunch of modders have to go fix it to keep the game good.

Rome 2 total war (divide et impera)

Empire at war (thrawns revenge)

Rimworld

Skyrim

Stalker (project gamma)

Blade and Sorcery

And so many more games are just like this!

Actually gamers and modders DO know how to fix the game and it does NOT break the game. Folks like you would argue that the “lethal” difficulty added to ghosts of Tushima “broke the game”.

Star Wars Jedi knight 2/3 are infinitely better when you turn instakilling with light sabers on. I had to do that in the games built in command line.

Game devs are fucking morons. The cello maker is not the cello player. The map is not the territory.

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