Your obsession with volume and porn mods is a classic midwit deflection from the core reality of design competence. You are hiding behind Sturgeon's Law to protect the feelings of developers who cannot even balance their own spreadsheets. Nobody cares about the trash at the bottom of the pile when the peak of the mountain towers over the original vision.
Bringing up ROI is the ultimate sign of a hollow mind. You judge the quality of a meal by the cost of the kitchen staff. The actual taste of the food escapes you. Modders provide the refinement that these developers are too cowardly or too incompetent to implement. Those millions of hours of output you dismiss are the only reason half these games remain on anyone's hard drive.
The wide audience argument is the death of art. Catering to the lowest common denominator produces the exact kind of grey sludge you are currently defending. You mistake a lack of vision for professional restraint. You are the kind of person who looks at a masterwork and complains about the price of the canvas. You have no understanding of how systems actually function. Stick to your spreadsheets. Let the people who actually play the games (the way they should have been played, pushed to their limits with mods, hacks, etc) talk about what makes them work.
>Your obsession with volume and porn mods is a classic midwit deflection from the core reality of design competence. You are hiding behind Sturgeon's Law to protect the feelings of developers who cannot even balance their own spreadsheets. Nobody cares about the trash at the bottom of the pile when the peak of the mountain towers over the original vision.
Translation: You have decided to move to cherry picking. Got it.
>Bringing up ROI is the ultimate sign of a hollow mind.
If the developers cant do what you suggest while being profitable, then it isn't a sustainable path for them to take is it?
>You judge the quality of a meal by the cost of the kitchen staff.
No I judged it by the average quality of output of the kitchen staff.
>Modders provide the refinement that these developers are too cowardly or too incompetent to implement.
Modders do a lot of stuff. As a category their output is starkly below average.
>Those millions of hours of output you dismiss are the only reason half these games remain on anyone's hard drive.
No about 100 hours out of those millions are probably worth anything.
>The wide audience argument is the death of art.
No it really isnt. You are presuming "Widest Possible" audience which would be. But I was only talking wider than the audience for any particular mod. Which is roughly a good spot for art and roughly where games have been for decades.
>grey sludge you are currently defending
You just seem so mad now you cant even articulate an argument without using the standard slurs from slop youtube reviews.
>You mistake a lack of vision for professional restraint.
You mistake a couple of nuggets for a mountain of gold lmao. Regardless of the shit they lie in.
>You are the kind of person who looks at a masterwork and complains about the price of the canvas. You have no understanding of how systems actually function. Stick to your spreadsheets.
Some shit you just made up. Yawn.
>Let the people who actually play the games (the way they should have been played, pushed to their limits with mods, hacks, etc) talk about what makes them work.
And now you seek to gatekeep a discussion you aren't even fit to partake in yourself. Boring. Go and goon in peace.