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MacBook Neo and How the iPad Should Be

15 pointsby jen729wtoday at 4:40 AM4 commentsview on HN

Comments

gyomutoday at 7:46 AM

Touchscreens suck for text manipulation. The keyboard and the mouse are the superior input devices for wrangling characters and words and lines and paragraphs.

The author wants using the iPad to “feel like a finger ballet, your hands swooping and swiping”, but also the author seems to care a lot about emails and Claude Code and writing. Those are fundamentally at odds, and it makes complete sense that they’re very happy with a MacBook Neo instead (but they could have just been using a MacBook Air the whole time).

The iPad is fantastic for, as the author points out, “reading the news and watching YouTube and playing games”, and it’s an amazing tool for digital artists and anyone who does lots of hand annotation work. So really overall a product that’s found its niche, and when I see grandpas and grandmas and students at my local cafe using their iPad their hands are effectively swooping and swiping in a finger ballet.

I think there’s just a kind of techie who desperately wishes they could do everything on an iPad, but really the machine meant for them is a lightweight MacBook (Neo or Air), and for some reason that induces some sort of frustration in them and they feel like things somehow shouldn’t be that way. I guess I get it, the iPad hardware is pretty slick. But yeah, your work makes you a MacBook person, not an iPad person, that’s just how it is. (Apple should make an 11” MacBook again though).

> iPad apps should be weird as hell, unlike anything you find on a desktop operating system […] The iPad should be a highly-focused touch playground. Weird as hell, one-of-a-kind apps

I don’t know what this obsession with “weird apps” is, but 99.9% of people don’t care about “weird apps” and so that’s not enough to justify a whole device category (and you can find weird apps on all platforms anyways).

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altairprimetoday at 9:06 AM

This article makes me very, very strongly want Bryce 3D for iPad.

Everything about using that app was about trying to make you feel like you could reach out and touch the screen. Now you can. Its user interface was nonsenical at the time. Now a spherical marble is sensible. Tap an object, then tap and hold; use other hand to operate the three-axis arrow control bar that swells up out of the interface into easy to touch controls. When you let go, they pop with a little spray of tri-color paint and a few speckles get left on the user interface.

Seriously, we have done almost nothing with what’s possible because everything is either Word, Letterpress, Tabletop Simulator, or cross-platform port. Meanwhile there’s an engine in there powerful enough to run Bryce with realtime rendering, but everyone wants to emulate a sheet of paper rather than letting me do the most basic things.

We could have painting with a pen and controlling z-depth with a hand at the same time. Path snap to collision avoidance margins on a slider. Negative margins and a setting to define collision handling: do you materials simulate two oils colliding at their spline velocity? Do they intersperse and blend like translucent colored sand? How far after the intersection does the aftertint continue in the brush stream?

Instead, we have, courtesy of AI, U-turned the industry all the way back to text adventure games with sentient potatoes.

Sigh.