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Raylib v6.0

143 pointsby rydgeltoday at 12:16 PM18 commentsview on HN

Comments

POiNTxtoday at 5:14 PM

Can recommend Odin[0] if you want to play with Raylib. Great for prototyping, although I'm not sure if it will last further on in development. Still have to figure that one out.

[0] https://odin-lang.org/

forsalebypwnertoday at 1:48 PM

The new software renderer looks very cool. Will have to give this a spin on an ESP32S3

sibittoday at 4:22 PM

This is awesome. I don't do any graphics programming and don't really have any Raylib experience (or keep up with the projects developments) but it inspired me to begin learning C this past few months. I started building my own zero dependency software renderer (all it can do is color the background and render a spinning 2d rectangle). I'm really excited to dig into the rlsw source code later today.

alex_xtoday at 2:49 PM

I'm currently building my roguelike in swift using c-interop with raylib - this brings me so much joy

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sleepycatgirltoday at 2:32 PM

Man, am I so excited. raylib is how I managed to actually.. start getting proper fun out of programming, and finally get some projects that could be considered complete, as small as they were.

vivzkestreltoday at 3:22 PM

do we still need unreal engine and unity? if yes what are the things that raylib is missing that these engines have? beginner gamedev so please take it easy here

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boarushtoday at 2:57 PM

Waiting for Tsoding to do another Raylib speedrun

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wotsdattoday at 2:21 PM

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