This is an especially funny screenshot as DosBOX itself is built on SDL.
Awesome. I wonder how this would work with a 386+ targeted MS-DOS executable from FreeBASIC, which supports binding to SDL.
Perfect! I was just doing some Turbo C development inside DOSBox-X inside Debian GNU/Linux inside VMware Fusion inside macOS this morning.
For a open source project like SDL is, for something like this, it's usually a matter of how invasive it is, and how likely the contributors seem to stick around and maintain it.
Different projects have different policies, and I don't know what SDLs is.
But they already have a lot of ports, so I trust they know what they're getting themselves into.
SDL getting back to its Loki roots
Technically this already worked with HXDOS, which emulated DirectDraw well enough that SDL could use it.
Good - now we can play more DOS games again!
Uhm... excuse me? Why? Is there anyone even using DOS for anything serious these days?
All that's left now is SDL for UEFI, and then all our games can run in a pre-OS environment.