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SDL Now Supports DOS

151 pointsby Jayschwatoday at 4:20 PM55 commentsview on HN

Comments

ronsortoday at 5:12 PM

All that's left now is SDL for UEFI, and then all our games can run in a pre-OS environment.

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alnwlsntoday at 5:28 PM

This is an especially funny screenshot as DosBOX itself is built on SDL.

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vunderbatoday at 5:49 PM

Awesome. I wonder how this would work with a 386+ targeted MS-DOS executable from FreeBASIC, which supports binding to SDL.

[1] - https://github.com/freebasic/fbc

jlokiertoday at 5:58 PM

Perfect! I was just doing some Turbo C development inside DOSBox-X inside Debian GNU/Linux inside VMware Fusion inside macOS this morning.

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looneysquashtoday at 6:55 PM

For a open source project like SDL is, for something like this, it's usually a matter of how invasive it is, and how likely the contributors seem to stick around and maintain it.

Different projects have different policies, and I don't know what SDLs is.

But they already have a lot of ports, so I trust they know what they're getting themselves into.

vintermanntoday at 7:32 PM

SDL getting back to its Loki roots

Dwedittoday at 5:38 PM

Technically this already worked with HXDOS, which emulated DirectDraw well enough that SDL could use it.

shevy-javatoday at 6:40 PM

Good - now we can play more DOS games again!

raverbashingtoday at 5:15 PM

Well I guess Allegra was a bit old already /s

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jan_Satetoday at 5:17 PM

Uhm... excuse me? Why? Is there anyone even using DOS for anything serious these days?

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