Go try running some Unreal Engine 4 game with software rendering. Doable under GNU/Linux and OpenBSD with
export LIBGL_ALWAYS_SOFTWARE=1 under Lutris, your shell or whatever. Enjoy the slideshow.
Now, run it under a modern GTX video card.
Built-in software rendering in games is about 2 orders of magnitude faster than OpenGL + OpenGL software rendering, though. Or was, when software rendering existed.
Built-in software rendering in games is about 2 orders of magnitude faster than OpenGL + OpenGL software rendering, though. Or was, when software rendering existed.