logoalt Hacker News

arcatekyesterday at 8:12 PM3 repliesview on HN

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.


Replies

operatingthetanyesterday at 8:39 PM

I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.

show 1 reply
ogigyesterday at 8:41 PM

I had very few issues, sometimes I had to direct CC to the godot docs and we could keep moving. Specifically the tile configuration was a "read the docs" moment. All the functionality is available through code, so nothing CC can't reach afaik. Is there any LLM oriented game engine?

kowbellyesterday at 8:41 PM

Are any LLMs suited at directly modifying game scene/asset/prefabs for any engine?

show 1 reply