Would Inform 6 nowadays be still the language of choice for developing text based games like Zork? Or even a reasonable choice for that matter?
This is neat. Z-machine internals without needing to run a debugger.
It seems to often make it hard to get back where you were, like you go west and then east and end up in a different place. I don't know enough about z-machines to tell why.
Would Inform 6 nowadays be still the language of choice for developing text based games like Zork? Or even a reasonable choice for that matter?