Was not expecting it to be using Unity. Also looks to be closed source for now.
Thats the part I'm a bit apprehensive for, rather I'd be curious what led them down that decision for an emulator of all things. Or is it just a bit of portability and shader technical debt?
Unity = Decompilable (except for IL2CPP or obfuscated binaries)
I see libsteam plugin in archive. Are they planning to release it on Steam?
Thats the part I'm a bit apprehensive for, rather I'd be curious what led them down that decision for an emulator of all things. Or is it just a bit of portability and shader technical debt?