Maybe from the perspective of traditional, turn-based chat. But when you start having developers command an army of agents that work around the clock, those cheap tokens start adding up fast...
If the unit-economics work out and they can sell $0.99 of tokens for $1.00, doesn't matter how many agents you spin up. The flat rate subscriptions can't last though.
If the unit-economics work out and they can sell $0.99 of tokens for $1.00, doesn't matter how many agents you spin up. The flat rate subscriptions can't last though.