I feel pretty vindicated saying this product had zero chance of success. AR headsets have very little utility beyond some tiny niches. It's never going to produce a consumer product. VR hasn't really gotten past gaming and arguably hasn't gotten past Beat Saber. It's been decades at this point and the market just isn't expanding past enthusiasts and a handful of industrial niches.
I've used VR glasses in audiovisual performances and even in an opera. So it's not only industrial niches but also artistic niches :)