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crabboneyesterday at 9:35 PM1 replyview on HN

I don't believe monads are a "heavy handed abstraction" and that's what prevents people from prototyping in Haskell.

What really prevents people from writing in Haskell at a reasonable speed is the poor language design. Programming languages are supposed to aid in reading by emphasizing structure. It's important to emphasize that a particular group of "words" constitutes a function call, or a variable definition, or a type definition -- whatever the language has to offer.

Haskell is a word salad. Every line you read, you have to read multiple times, every time trying to guess the structure from the disconnected acronyms. It belongs to the "buffalo buffalo buffalo buffalo" gimmick family. This is a huge roadblock on the way to prototyping as well as any other activity that implies the ability to read code quickly. And then it's also spiced by the most bizarre indentation rules invented by men.

This is not at all a problem with eg. SML or Erlang, even though they are roughly in the same category of languages.

Haskell would've been a much better language if it made its syntax more systematic and disallowed syntactical extensions s.a. introduction of user-invented infix operators, overloading of literals (heaven, why???) and requiring parenthesis around function arguments both for definition and for application. The execution model is great, the typesystem is great... but the surface, the front door to all these nice things the language has is just some amateur level nonsense.

* * *

As for the upsides of using languages from the Lisp family for practical problems... I don't find (syntax-rules ...) all that exciting. I understand this was an attempt to constrain the freedom given by Common Lisp macros, and I don't think it worked. I think it's clumsy and annoying to deal with. The very first time I tried to use it, I ran into its limitations, and that felt completely unjustified. To prototype, you want freedom of movement, not some pedantry that will stand in your way and demand you work around it somehow.

The absolute selling point, however, is SWANK. Instead of editing the source code, you are editing the program itself, that can be interacted with in points of your choosing. I don't know of any modern language that offers this kind of experience. I think, even still in the 80s, this approach to programmers interacting with computers was common. At school, we had terminals with some variety of Basic, and it worked just like that: you type the program and it instantly shows the effect of your changes. Then, there was also Forth, which also worked in a similar way: it felt like you are "talking" to the computer in a very organized and structured way, but real-time.

Most mainstream languages today sprouted from the idea of batch jobs, where the programmer isn't at the keyboard when the program runs. They came with the need to anticipate and protect the programmer from every minor mistake they might've easily detected and fixed during an interactive session far, far in advance.

Whenever I think about writing in C, or Rust, or Haskell, I imagine being tasked with going to the grocery blindfolded: I'd need to memorize the number of steps, the turns, predict the traffic, have canned strategies for what to do when potatoes go on sale... I deeply regret that programming evolved using this evolution path, and our idea of what it means to program is, mostly, the skill of guessing the impossible to predict future, instead of learning to react to the events as they unfold.


Replies

jonahxyesterday at 10:51 PM

From your last paragraph, I am curious which languages / paradigms you advocate for. Sorry it wasn't clear to me except that you like SWANK, which I'm not familiar with.