A lot of comments on this talking about how an AR/VR product would never make it but I think a lot of people fail to understand just how badly Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform. Was incredibly heartbreaking to realize I simply can't afford the fees to put my XR projects in the App Store despite having iOS & XR experience and already being part of the developer program.
Both can be true. The current form factor of VR headset is too cumbersome for daily use. And Apple being Apple, they made a beautiful Ferrari that has no wheels.
This.
We're 2 years into it and one would expect they'd incentivize the hell out of making sure this niche device has all the gates wide open. You can't have a walled garden if it's just wall.
Where are all the fascinating weird experimental trippy spatial computing concepts that we were supposed to see emerge. Where are the drone interfaces, the medical simulation applications, the training paradigms. New forms of entertainment, I mean least they could do is ensure that one awesome AAA game Half-Life Alyx had been ported over for this thing.