> These are facts, whether you like them or not.
[Citation Needed] As I understand it, the debate on whether social media is responsible for actual harms in kids is still open and ongoing. Social media has been found to do both harm and good for kids, and for some kids the good outweighs the harms [0]. Scientists are hoping to get some verification from the actual social experiments that we're conducting in the UK and Australia on this.
Mandating OS-level age verification effectively means not allowing kids access to OSS platforms, a step way too far in my opinion. For instance, we would have to outlaw Steam Decks for kids.
[0] https://pmc.ncbi.nlm.nih.gov/articles/PMC12165459/ "Social media and technological advancements’ impact on adolescent mental health is complex. It can be both a risk factor and a valuable support system. Excessive and problematic use has been linked to increased rates of MDD, anxiety, and mood dysregulation, while also exacerbating symptoms of ADHD, bipolar disorder, and BDD. Simultaneously, digital platforms provide opportunities for social connection, peer support, and mental health management, particularly for individuals with ASD and those seeking online mental health communities. The challenge is finding a balance. Although social media offers benefits, it also poses risks like addiction, negative social comparison, cyberbullying, and impulsive online behaviors"
> Mandating OS-level age verification effectively means not allowing kids access to OSS platforms, a step way too far in my opinion. For instance, we would have to outlaw Steam Decks for kids.
This is entirely false scare tactic nonsense, and you really need to look at where you sourced that idea and no longer use them as a reference point. There isn't even a concept of a method of doing this that would make that true, and certainly not in any of the implementations being considered in the US. The federal bill is called the Parents Decide Act, if it gives you some idea where the goal in decisionmaking is supposed to be.
We have not just woefully bad parental controls, but in the name of privacy, modern platforms make it exceptionally hard to implement parental controls. What is being pushed here is largely a mandate that a system for parents to control what their kids can reach needs to exist and Internet companies need to support it.
(Steam is, FWIW, probably one of the best actors in this regard already, Steam Family is incredibly nuanced in the features and tools it gives parents. I have a lot of gripes about Steam but this is not a place they will have difficulty complying with the law. Heck, Steam is better at parental controls than Nintendo and Disney).