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stephc_int13yesterday at 11:18 PM1 replyview on HN

No, in this context I meant delta-compression in the case of local roll-back.

The entire gamestate has to be rolled back when using this style of netcode, regardless of bandwidth, reducing the size of snapshots in memory can also reduce make it faster to rebuild.


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BSTRhinoyesterday at 11:59 PM

Actually, it doesn’t roll back the entire game state. Everything is stored in slot maps, and if there are 1000 slots and only 10 changed, it really does only rollback those 10 only and it does not touch anything else. Slot maps are great!

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