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Mouse Pointer as a Mere Mortal

44 pointsby zdwlast Sunday at 5:17 AM16 commentsview on HN

Comments

albert_etoday at 9:59 AM

I would not be happy with mouse pointer hijacking. Seems to belomng in the same territory as scroll-hijacking but worse. The example case here could have been served by simply highlighting the area of interest in the UI with a red circle or a flashing pointer, whatever does the trick -- even though that may be distracting too.

There are a lot of interactions on a PC where user inputs land in the wrong place.

Claude Code and Codex in their various avatar allow us to type the next prompt while the aget is still working and responding on the earlier one. But this constantly runs into a permission prompt from running session -- either interrupting or worse entering a response to the permission prompt unintentionally. Even during normal prompting slash commands interfere annoyingly with normal use of the slash key (i use a slash to indicate a list of two or more choices sometimes when i write).

Permission popups and confirmation dialogs that appear unexpectedly and swallow our keystrokes, spacebar and enter key hits mid sentence have always annoyed me.

Laggy devices, and resource hungry sluggish UIs compound this problem.

taneqtoday at 12:52 PM

This reminds me of that old flash site with an animated rabbit chasing the mouse cursor (thinking it’s a carrot). Still trying to dig up a working link.

xg15today at 12:26 PM

From the counter argument:

> as a matter of fact, there is something really interesting about a mouse pointer feeling less like a deity floating above it all, and more like a regular in-game actor.

My counter-counter argument would be a general principle for UX designers: Are you designing a game or a tool? If you're designing a tool, don't put cutscenes in your software.

I think games are special, because their explicit purpose is to deliver an experience and often also tell a story. Within that context, I'm fine with having control restricted or yanked away if it's in service of something meaningful in the game.

The same is not true for tools (even in-game tools actually), where I want to complete some kind of task in the most efficient way possible - and often only I know the context of that task.

Unfortunately, that stuff has already seeped into UX design in a lot of forms, in particular as random "new feature" popups that usually appear at the worst possible moment and cannot be shown again. In situations like this, I'd value predictability much more than the coolness factor of a game-like UI.

mrobtoday at 10:25 AM

Software moving the mouse cursor is only acceptable when the window is full-screen. If the user makes an application go full-screen, they are opting out of the normal desktop UI conventions. It's expected that full-screen software completely takes over the UI, and there are legitimate uses for moving the mouse cursor in full-screen software, e.g. centering an invisible cursor every frame in a first-person shooter game so endless view rotation is possible. But if it's windowed then it should be impossible.

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drfloyd51today at 12:39 PM

Somewhat related, but useful?: I setup AutoHotKey to, after I use alt+tab to switch to a new window, AHK will move the mouse the center of newly activated window.

Turns out it’s handy. After switching apps the cursor is in a defined location and closer to anything I want to click.

It’s weird but it works for me.

gblarggtoday at 11:03 AM

If any program I used moved my mouse pointer regularly, I'd quit using it. This is right up there with programs that move UI elements around or pop them up as I'm trying to interact, causing the wrong actions to occur.

ano-thertoday at 10:36 AM

Windows has a “snap to default button“ setting which does the same.

Saves you a bit of movement on large screens, but since it jumps it doesn’t lead the eyes which makes is disorienting.

pjc50today at 12:09 PM

The "delete someone else's pointer" in Figma is great. It would be even better if that deleted it off their screen as well.

jtvjantoday at 10:53 AM

vim-athena would automatically move your cursor towards the command buttons whenever it made a popup appear

i thought that was genius, until i upgraded to vim-motif, which would instead move the popup to where your mouse cursor is

yoz-ytoday at 10:05 AM

In the early days it was pretty common to move the pointer to the active element when one started navigating with the keyboard.

But yeah, it feels like somebody physically grabbing your hand and moving it.

whywhywhywhytoday at 10:32 AM

The effort put into making sure you know how to turn this feature on makes me question why it's so important to them, is the 3rd party paying them for this data?

Even major features in Adobe apps the furthest they go is those video popups rendered using webviews so they glitch into existence as a white box.