Exactly, and that is why after Rust's break into mainstream, several garbage collected languages are trying to mix advanced type systems with their approach to garbage collection (GC, RC, a mix of both, whatever).
This is also not strange for those in the Rust community with type systems experience, hence the Roadmap 2026 proposals for a more ergonomic experience.
Thus we have Linear Haskell, Swift 6 ownership, D ownership, Koka, Hylo, Chapel, OxCaml, Scala Capabilities, Ada/SPARK proofs, Idris, F*, Dafny,....
Interesting. But when I search `"roadmap 2026" rust`, I only get results for the video game.
Am familiar with Linear Haskell (and actually went on a walk through Tokyo with one of the authors just a few months ago). IIRC: still no resources allocated to add the things that would actually make it useful. Had not been aware of most of those, except the dependently-typed ones. Cool to know about the others. Yay linear types becoming known.
You seem interesting, and I'm curious about your background now. All I can find so far is that you're from Europe and used to lead C++ in some major corporation.