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donatjyesterday at 11:55 PM3 repliesview on HN

I've come to the conclusion in the last couple years that being the guy who understands how the abstraction works under the hood is treated by companies as more of a liability than a virtue.

More and more places just want Jira tickets done fast instead of someone that's going to push back or question if this is the best way to build some thing. They want the thing, they don't care if it works well. They don't care if it's efficient. They want it now.

We've been moving to React, replacing an internal framework that's worked wonders for us we've been using for over a decade. The biggest part of the move is "hiring".

My general sense is that nobody understands how React works under the hood. The answer I get when I ask questions is generally just "don't worry about it".

Everything is giant overbuilt and terrible because most people never bothered to learn even a single level up from where they do most of their work. The people that do become unhirable. Everything takes hundreds or thousands more cycles and electricity it should because people can't be bothered to understand what they're doing.


Replies

rdevillatoday at 12:07 AM

> I've come to the conclusion in the last couple years that being the guy who understands how the abstraction works under the hood is treated by companies is more of a liability than a virtue.

This is one of the most alienating things about the modern software engineering industry. Someone who grew up just fucking around with computers since they were 5 is supposedly now on even footing with someone who took a 16 week bootcamp and a Claude subscription and has never seen a terminal before.

I was at a drum and bass show recently and talked to one of the other people there. It was obvious I didn't really listen to that much drum and bass as I couldn't name anybody except the most popular artists. You see peoples' reactions change slightly when they discover you are not really part of their music scene - you're an outsider, or a tourist, or even a poser. That's not even a problem, that's just the way subcultures are - you've either lived and breathed that way of life, or not.

What LLMs are doing is they are automating the manufacture of posers and cultural appropriators at scale - you don't really understand the nooks and crannies of this territory, you never actually lived on IRC or in the bash terminal - but you can sure wave around these oversimplified maps of the territory with all the back alleys and laneways missing, and use your pocket book of translated phrases to pose as a native.

> My general sense is that nobody understands how React works under the hood. The answer I get when I ask questions is generally just "don't worry about it".

The problem in software is it seems that we are losing the ability to distinguish between appropriators of computer geek culture and those who do "speak" programming languages natively. The bar has fallen so low that I can't even expect people to understand the difference between runtime and compile time. Anybody who brings up such advanced and esoteric (read: high school level computing) topics is viewed with scorn, as if their ability to expose ignorance on foundational topics presents an existential (or career) threat.

There's been a rise of anti-intellectualism in software from people with non-STEM backgrounds who actually disdain seeking out and possessing such knowledge. It's utterly useless to study - just like math. I find it harder and harder to locate hobbyists, especially here in Toronto, who bother to go below the abstractions not just because they want to, but because they are compelled to understand.

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jongjongtoday at 12:24 AM

This has been obvious to me since I graduated with a BIT majoring in 'Software design.' I literally went to university with software design and software architecture being my core interests.

When I graduated, I was shocked to learn that no company cared about any of the architectural concepts that I had learned. UML class diagrams, sequence diagrams, ER diagrams, etc... had been on the way out. At one point, as internet companies where scaling up, there was a brief resurgence of interest in sequence diagrams... Especially as a communication method when explaining complex bugs or complex message-passing scenarios. But it didn't really last. Nowadays most software is riddled with race conditions and deep exploitable architectural flaws. Cryptocurrencies have been victims to many such attacks. Billions of dollars have been lost to race conditions... And that's just the ones which were discovered. They are notoriously difficult to find post-implementation.

The programming primitives that we're using today aren't optimized to avoid race conditions or even try to encourage good concurrency patterns; quite the opposite; they encourage convenient but disorganized parallelization and they're optimized to put the focus on type safety which is a far less concerning issue. A lot of people who were rightly alarmed by gaps in schema validation (which is critical at API boundaries) became overly obsessed with type safety (which is a broader concern). I have built some async primitives for Node.js, nobody cared! NOBODY! Other developers have had the same experience with most other languages. I think only a few niche languages like Elixir actually treated it as important. But nobody even acknowledged that the problem could be remedied in existing languages. It's so bad that it seems as though some people wanted it to be that way.

The term 'concurrency safety' doesn't even exist! Some have a vague idea about thread-safety OK, that's very specific to one particular concurrency primitive... but what about the concurrency of asynchronous logic (much more common nowadays)? I have felt thoroughly suppressed in that regard in my career.

The only voice on the subject of architecture that got through to the 'mainstream' was Martin Fowler (one of the inventors of Agile software development). After that, there was Dan Abramov of Redux fame. Some notable opinionated architecture books were published but none really identified the underlying essential philosophy to good architecture.

The best, most succinct quote I ever read on the subject was from Alan Kay (inventor of OOP) who said "I'm sorry that I long ago coined the term 'objects' for this topic because it gets many people to focus on the lesser idea. The big idea is messaging."

I like that quote for many reasons; firstly because it shows wisdom, secondly, it tells you what the issue is, very simply and, thirdly, it hints at the importance of 'focus' in this discipline where we are saturated with thousands of complex overlapping and partially conflicting ideas.

I think the FP trend was somewhat of a red herring. Same with Type Safety. Yes, they were useful to some extent, there are some really good ideas in there, but people got so caught up in them that the most fundamental area of improvement was ignored entirely. To me, the core value proposition of FP can be reduced down to "pass by value is safer than pass by reference." Consider that in the context of Alan Kay's "The big idea is messaging." - Is an object reference a message? NO! A live instance is not a message! Precisely! His point supports pass-by-value, furthermore, it encourages succinct/minimal parameters.

Good architecture is rooted in 2 core concepts. 1. Loose coupling. 2. High cohesion and you achieve those by separating logic + structure from messaging. The biggest mistake people make it passing around structure and logic as parameters to other logic. You should avoid moving around logic and structure at runtime; only messages should move between objects; the simpler the messages, the better. And note that 'avoid' doesn't mean never but it means you have to be extremely careful when you do violate this principle and there should be a really good commercial reason to do so. I.e. You should exhaust other reasonable approaches first.

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skydhashtoday at 12:07 AM

> More and more places just want Jira tickets done fast instead of someone that's going to push back or question if this is the best way to build some thing.

That's one thing I never care to do unless I'm the one making the technical decisions. What I do is to build the thing, but with defensive programming in place. I take care of making that my code is good, then harden any interface so that I can demonstrate that I'm not the cause for new bugs. People will be careless, so make sure that you have blast doors between your work and theirs.

And I do take time to learn about the abstractions of the new shiny tools, even when it's overengineered. Going blind and making mistakes is not my cup of tea.