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saghmtoday at 2:58 PM0 repliesview on HN

This is actually a fun way to describe it. I've being saying for a little while now that using AI for things where there's consequences if it fails is a bad idea, but it never occurred to me that this is basically the same concept as some rules in tabletop RPGs.

In D&D 3.5 edition, there was a rule about how you could "take 20" on a d20 roll to get a guaranteed 20 by taking 20 times as long in-game to perform the action, but only if it was a check that didn't have consequences for failure, since it was essentially a shortcut to skip the RNG of rolling until you rolled a 20. Maybe framing it like this might make sense to people a bit more, but if not, I'll at least have more fun making my case.