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Insanitytoday at 4:14 PM1 replyview on HN

I'm also experimenting with it more and more. Now I'm trying to create a 2D side-scrolling shooter with it, running in the browser. When it was relatively small, it did a good job. As the codebase and docs/ files that I'm using get larger it starts hallucinating, especially when the context gets at about 50% usage (Codex w/ gpt5.5). As in, it'll literally forget to update parts of the code.

e.g, I change velocity of player to '200' and of bullets to '300', and it only updated the bullet velocity. Then told me the player was already 'at the correct value' even though it was set to 150. Things like that.. :)


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mohsen1today at 5:14 PM

For me, unless there is a concrete way of proving work is correct you can't rely on AI coding. tsz has super strict tests around correctness, performance and architectural boundaries

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