logoalt Hacker News

wk_endyesterday at 4:19 PM1 replyview on HN

The PC Engine could theoretically do more colours on screen (though things like colour math and mid-screen palette changes do complicate that a bit...), but only had 9-bit wide palette entries compared to the SFC's 15-bit colour depth, which allowed for a lot more subtlety and richness.


Replies

LocalHyesterday at 6:17 PM

That's the biggest Achilles' heel of the Genesis/MD, too. The lack of color resolution. I helped make the palette more accurate for that MD port of Super Mario Bros, and I made two palettes - one to simulate the composite PPU palette, and one to simulate the RGB PPU palette. The composite palette was closer, and what Mairtrus ended up shipping with (the RGB palette, no matter which "side" of mid-values I chose, wasn't quite right due to the lack of color bits)