The C++ standard library interface is broken regarding its abstraction of allocation (according to its authors). Therefore you in fact can’t just use arenas in C++ without giving up on large parts of its standard library and becoming incompatible with other code. The languages whose users you call strange don’t have this issue.
Your knowledge is outdated by about 15 years.
Since C++11 it is permissible to write stateful memory allocators including arena based memory allocators. You can even write memory allocators that are tied to a specific object, so called sticky allocators.
I think it's a reasonable price to have your own containers (vector/unique_ptr replacements), if you wish to use a non-standard approach for memory allocation. Many people do this, like Qt with QVector.
But do you really need arenas? Does doing allocations in a traditional way creates a bottleneck in your specific use-case? Or you just want to justify broad manual memory management (with its bugs and secure vulnerabilities) in hope to gain (or not) a tiny amount of extra performance?