I have been working for some time on a budget body/facial mocap solution with Unity. Mocap is hard, and what exists is locked behind subscriptions or is just very expensive.
With Unity I'm trying to bundle a bunch of different free, cheap or open source solutions together. For facial, that includes a custom converter from the output of Deadface (based on Mediapipe) with ARKit blendshapes, and also eye movement. For body it's a custom hook to SlimeVR that allows you to mocap with cheap-ish IMU-based DIY trackers, and all that on top of a custom made (not free but open source) physics rig solution that gives you accurate rigid body real time collision, saving on cleanup work.
It's being going really nice despite being an unusual workflow. Hope to release it as a plugin for a in-development sandbox game in the near future. Mocap and animation has been my passion long before i started with tech stuff, and finally I'm able to pursue it.