Since getting laid off in Feb, I've been spending my free time polishing up my word game Gram Jam (https://gramjam.app).
I finally finished the (monumental) Svelte 4 -> 5 migration that had been getting dusty for the last year. This unlocked a higher performance ceiling for me to polish my animations and UX. Now I'm revamping my onboarding experience and taking another crack at marketing and promoting it. Last year, I was focusing on setting it up as a PWA and integrating Sentry monitoring and Stripe integration. All important stuff but not what got me excited about the process.
I've been pretty tied up with maintenance and admin work, and haven't gotten a chance to work on the actual game design in a while, so I'm very excited to return to that part of the project soon. I have ideas for new puzzles and modes spilling out of my ears and I feel like with LLMs my prototyping can finally keep up with my brain, now that I have a robust foundation for the game architecture.