“Complexity” understood as the immediate first impression a junior gets looking at some arbitrary facet is always bad and too much and bad.
“Complexity” understood as what’s gonna make development on this system fly easy and fast for the next 10 man-years de facto means side steps when naive approaches would charge straight ahead.
Tortoise and the Hare… the urge to hurry up and burn hard the first two weeks (low hanging fruit, visible wins, MVP!), resulting in ever decreasing momentum due to immature design and in-dev maintenance needs is befuddling to me. So much “faster” for weeks, and it just meant the schedule slipped 6 months.