Number Gacha is a half-parody, half-real gacha game where you roll, unwrap, and battle numbers. Play on Desktop for the best experience!
This is actually a very well-polished game and I think you've definitely got that core gacha distillation down pat!
I love that you can solve math problems to unlock more rolls and that you can buy packs and then the "slicing" of the packs is very satisfying too.
If the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.
This is very well done. Where are the microtransactions? You could be rich beyond your wildest dreams, dear author, if only you let me buy gems.
OP probably made this as a joke on Gacha but all the comments are unironically enjoying it(including me, I got a legendary 3rd on my 2nd roll)
Reminds me of NumberWang from Mitchell and Webb’s skits.
Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
Love this! I wanna make parody games of all the game genres I don't like now, just to tease.
This game is inspiring. And reinforces my previous view that gacha is a silly genre.
Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be?
There are layers to this parody. Love it!
Is there any way to decrease block cooldown??
Very fun! There seems to be an exception when using the 10-roll function that might need some attention.
index-BwvgcC1c.js:62 Uncaught TypeError:
C is not a function at zi (index-BwvgcC1c.js:62:150798)
Those lines of code are: for (var oe = [], ce = 0; ce < 10; ce++)
oe.push(C());Having never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?
It's not a gacha essence unless there are numbers with increasingly sexy designs.
I love the sound design, and the dithered look is also great. Feels more polished than many "real" games.
This is so silly, but I’m really enjoying it lol. If you wanted to add some extra juice, haptic feedback on the rolls would be super cool!
I’m on level 11 and I’m now convinced the number 7 does not exist
Fun! On iOS I can drag numbers into my battle team - it tries to refresh the page when I drag outside a very short range.
Edit - refresh fixed it?
Its so satisfying to play
Pulled a 100, A tier for PVE but still holding out for a 69 and a 42.
3rd pvp round is 852 and seems quite difficult
Honestly the feedback loop of "do math to roll more" would make this an excellent game for kids IMO
I hate how addicted immediately got addicted to this game
This is really clever and one of those projects that strikes the delicate balance of “I could’ve done this” and “actually no.” When I look more closely, the details (which I wouldn’t have nailed) sell it. The slow down as it lands on a number, the way it displays, etc.
It really does distill the whole experience down. It’s so reductive yet somehow it makes me want to keep playing. Honestly the more I think about it the more impressive it is.
[dead]
Awesome game! I guess that makes the first (and probably the last) game I've played in that genre. Completed the collection in about 2 hours. Would like to know how many math problems (microtransactions) I had to do and how much resources I spent on rolls/packs/lost battles. The battle system is frustrating and I don't know if that's by design or not. Being able to block and heal with hotkeys would make it significantly easier, but there's still RNG. Loved the visuals, the sound effects, the quotes, and the general look and feel.