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avaeryesterday at 5:43 PM2 repliesview on HN

If you haven't tried AI modeling pipelines in the last year you'll be surprised.

The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc.

The latest VLLM models have true pixel image grounding which means you can totally ask your AI about pixel coordinates of things, so you get 3d perception for edits and anything else you need.

I'm actually surprised I don't see this stuff being used more; I think it's because most pipelines are hard-baked with assumption that your 3D assets are files you get from an artist, not something you can imagine up in minutes in a script. The technology is moving faster than the industry can keep up with.


Replies

NitpickLawyeryesterday at 8:16 PM

> I'm actually surprised I don't see this stuff being used more;

There's very little incentive to publicly admit you're using this tech. In fact there are a lot of reasons not to.

paweldudayesterday at 6:31 PM

What's the best option for converting house blueprints or 3D rendered images back to models?

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