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fluoridationtoday at 5:25 AM1 replyview on HN

A lot of games have tacked-on online features to excuse the existence of the server to enable DRM, and a lot of multiplayer games arbitrarily don't offer a way for clients to double as local servers like in the heyday of arena shooters.


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furyofantarestoday at 5:29 AM

Sure, but the existence of such annoying things does not mean that's the only reason to use a client-server architecture and that it would only affect those games.

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