Great article, well written, and good analogy to chess. I’ve been playing competitive chess most of my adult life and I think that the solution lies in how chess dealt with this problem:
Explicit ELO measurements with some cheating detection. AI assistance wholly banned. As you climb the ELO ladder, detection gets more onerous. At top level during online events, anti cheating teams require the use of both monitoring software and multiple cameras.
Idea is that you can cheat pretty easily at the lowest levels but it gets less easy the higher you go. This allows for better feeding into the truly elite competitions.
I think chess’s very firm stance that AI is never allowed in competition (neither online nor in person), rather than CTF’s acceptance, was the right call.
Yes, chess has been dealing with AI for decades at this point, and it's amusing/frustrating that so many other communities are deciding to re-discover everything from scratch, rather than just learn from the chess experience.
If CTF is a player-vs-player event, then AI should just be banned outright, otherwise it will devolve into AI-vs-AI, which is just not an interesting competition format, as we learned in chess. Compared to FIDE top events (which bans AI), only a tiny niche audience actually watches the Top Chess Engine Championship (AI-centered). It turns out what we care about is not whether chess can be solved by any means available, but what are the limits of the human mind in learning chess.
Pretty much all chess coaches/educators also warn against relying heavily on AI during learning; engines only give you an illusion of understanding.