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lopsotronictoday at 2:24 PM1 replyview on HN

Ah the timeless joy of falling through the floor geometry.

Seriously though - it's breathtaking.

The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.


Replies

cubefoxtoday at 3:05 PM

There are many ways to represent 3D data, but animations really only work properly with polygon meshes (e.g. triangle surface meshes or volumetric tetrahedral meshes).

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