Oh this is great to know! I actually used this before when writing an arena allocator, since it seemed to be relevant and was already built into a system that was relying on WIN32 and HRESULT errors to begin with. I always had fun trying to find existing error codes among Windows' header files to use for other things.
I wonder if performing a system scan or file check has ever actually fixed any errors. Rebooting on the other hand, fixes basically any transient problem I encounter, even on non-Windows machines (a friend who has a Mac doesn't always believe me when I tell them to reboot to fix random unusual slowness/hangs, but they have only 8GB of memory and it has always worked so far!)
I will say though, non-Windows machines rarely need a reboot while Windows often should practically be rebooted daily.
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I don't ever recall seeing this error on DOS, what would cause it to manifest? Is this one of those oddballs that you'd only see if your memory was bad, but not bad enough to throw a parity error or fail to POST?