Which is true, but at the same time: this is Starship Flight 12.
The whole point of Starship is that it's a reusable vehicle with easy turnaround and quick maintenance. And in particular it's supposed to be different than the other reusable vehicle with easy turnaround and quick maintenance, which turned out to be sort of a boondoggle.
Yet, they've now hand-built and destroyed twelve of these things across multiple redesigns, and it still hasn't completed its design mission once. In fact basically every launch has unexpected major failures.
As poor as its safety record ultimately ended up being, the shuttle launched successfully on its very first try. And we only had to hand-build five of them. And lost two, sure, which is still a lot less than twelve.
Yes yes, I understand that iterative design has merits and that the ability to rapidly prototype and try things in the stratosphere allows for less conservative tolerances and better ultimate performance.
But does it really take 13+ tries?! At what point to we start wondering if we have another boondoggle on our hands?
But all of those 12 launches happened in just 3 years, and cost a tiny fraction of other major spaceflight development programs.
For reference, SLS has been in development for 5 times as long, and cost 15-20 times as much, as Starship, and they still haven’t landed people on the Moon, which has been one of the stated goals since the Constellation program in 2005.
I don’t see how the number of failures matters if the end result still happens faster and cheaper than anything else.
If you can afford it, I'm sure anyone developing a rocket would prefer to do it this iterative way. I don't really understand the complain.